The van Volkvonvan Dynasty

Episode 1: A New Leader...
The Adventure Begins

The year is 493 M41. The Von Volkvonvan dynasty of rogue traders, one of the oldest and most famous in the entire Imperium, is under new management. After millennia of mismanagement, the dynasty fell into destitution. Konrad Von Volkvonvan has deposed his cousin Hans as captain of the Ardent Sentinel (the dynasty flagship), purged the crew of his supporters, and declared his intent to bring his family to glory yet again.

After replenishing his crew and resources, Konrad set about restoring the family contacts that his cousin had lost in his incompetence. This led him to meet with an Ecclesiarch by the name of Giorgio Scipio on the planet of Cyprus Mundi. Scipio agreed to patch ties with the Von Volkvonvan Dynasty, but only if Konrad could prove himself and his crew competent by escorting a barge of crusaders to a world owned by the Ecclesiarchy. However, almost immediately after accepting, an Inquisitor named Heinrich Kasparov barged through the doors and interrupted their meeting. Kasparov seemed quite angry at the failure of a venture that he had conducted with the ecclesiarch, and needed someone to clean up the mess on a planet called Antaria. Konrad gladly volunteered himself and his crew for the task, which the Inquisitor accepted begrudgingly.

While in the warp on their way to their destination, Konrad met with a priest named Jonah Karjala of the Emperor's Blades, a fanatical death cult living in the bowels of the Ardent Sentinel. Jonah expressed interest in Konrad becoming leader of the Emperor's Blades, given his most zealous disposition and how swiftly he disposed of his cousin and his supporters. Konrad agreed, and underwent the ritual combat that was expected of him according to their customs. Having vanquished the champion of the cult, Konrad was declared the leader of the Emperor's Blades. Jonah then agreed to serve on the bridge of the Ardent Sentinel as a liaison for the cult, and the journey to Antaria continues…

Welcome to your campaign!
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Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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